Welcome to Historic Enterprises CompanyHistoric Enterprises Logo

Knight with Spear Historic Enterprises Company is a designer and publisher of rules for historical miniature wargames.  Our current publications include Knights and Knaves, Castles, Cogs & Chevauchées, and Cold Steel. In addition to these rules sets, you can download army lists, scenarios, game aids and articles of general historical interest. Some of these are specifically for use with our products while others focus on broader wargaming topics. All of our rules and publications are available free of charge. Click the icon or link to download.
Rules
Border War
Border War - Castles, Cogs, & Chevauchées Scenario (pdf, 228Kb)
Border War
A scenario for Castles, Cogs, & Chevauchées. The baronies of Rolling Mists and Long Lake have been feuding for years. Border disputes, skirmishes and small raids have punctuated their combined history. The past winter has been harsh, keeping both barons prisoners of the weather inside their cold, damp castles. Plenty of time to brood over past insults and offenses. Now, as March approaches it brings with it a militant spirit and a desire to settle the score once and for all.
Castles, Cogs, & Chevauchées
Castles, Cogs, & Chevauchées (pdf, 2650Kb)
Castles, Cogs, & Chevauchées
Sieges, ships & campaigns for Knights and Knaves. Castles, Cogs & Chevauchées is three rule sets in one, expanding the capabilities of Knights and Knaves, letting you simulate all aspects of Medieval warfare in a skirmish setting. Set up your own dukedom, raise a navy, besiege enemy strongholds, or simulate the events of the Crusades or Viking eras. Using the same systems as Knights and Knaves,Castles, Cogs & Chevauchées enables you to create myriad skirmish scenarios, all arising from realistic Medieval settings.
Celtic Lance
Celtic Lance (pdf, 178Kb)
Celtic Lance
A Celtic lance for use with Knights and Knaves. Special rules for chariots are included.
Cold Steel
Cold Steel (pdf, 1253Kb)
Cold Steel
A simulation of combat during the horse and musket period, 1690 - 1850 that firmly puts you in the saddle as a brigade commander. You have all the capabilities - and limitations - of a real brigade commander (except risk of death or injury). Works as a great multiplayer tactical rules systemas well.
Cold Steel Game Aid
Cold Steel Game Aid (zip, 1807Kb)
Cold Steel Game Aid
The Cold Steel Game Aid (CSGA) is a PC-based program developed using Microsoft Access 2010. It's a table side aid intended to assist an umpire or players in running a quicker, smoother, more efficient game. While many Cold Steel rules components are built into the CSGA, you will still need to have a working knowledge of the rules in order to use it effectively. The CSGA requires Microsoft Access 2010 Runtime, download it for free from the Microsoft Download Center.
Cold Steel Module 2
Cold Steel Module 2 (pdf, 337Kb)
Cold Steel Module2 - Conflict in the 18th Century
Cold Steel Module 2 - Conflict in the 18th Century 1690—1792 moves Cold Steel back a century to let you fight battles from 1690 to 1792. It adapts the core Cold Steel rules, so you will need to download a copy of those rules as well, and is ment to be used in conjunction with it.
Cold Steel Table Charts
Cold Steel Table Charts (pdf, 332Kb)
Cold Steel Table Charts
A collection of the major tables and charts from Cold Steel for handy use at the game table. Print a set or download to a mobile device for each player.
Cold Steel Module 2 Table Charts
Cold Steel Module 2 Table Charts (pdf, 328Kb)
Cold Steel Module 2 Table Charts
A collection of the major tables and charts from Cold Steel Module 2 for handy use at the game table. Print a set or download to a mobile device for each player.
Fog Of War
Fog of War (pdf, 138Kb)
Fog of War
A stand-alone set of easy-to-use rules that reflect the effects of visability and scouting on command in the horse & musket era.
Ford Fight
Ford Fight (pdf, 190Kb)
Ford Fight
A Knights and Knaves scenarion in which two rival clans claim ownership of the river ford. To that end, each has sent a party out to secure it. The winners get to keep the ford and charge toll on all who cross.
Knights and Knaves
Knights and Knaves (pdf, 1465Kb)
Knights and Knaves
A skirmish level game of combat in the Middle Ages. When someone is trying to cave in your head with a poleaxe, you don't have time to write an order so "Bob" can load his crossbow. Skirmishes are fast-paced, hair-raising affairs — arrows fly, weapons clash, people get wounded or die. It's all over in a matter of minutes. Why then do most skirmish rules take hours to play? The intent of Knights and Knaves is to provide a game that is quick (which is only appropriate for actions that take a few seconds in real life), that focuses more on people than fine differences in armor or weapons.
Lance Value Worksheet
Lance Value Worksheet (zip, 19Kb)
Lance Value Worksheet
This Microsoft Excel work sheet is designed to aid players of Knights and Knaves in the creation and play of balanced scenarios. By filling in the values specified on the sheet you not only have a record of your command to take to the gaming table but an idea of how it should stack up against other lances.
Knights and Knaves Scenario Booklet
Knights and Knaves Scenario Booklet (pdf, 340Kb)
Knights and Knaves Scenario Booklet
When Knights and Knaves originally sold for $12.95 in hobby shops and conventions, this booklet of scenarios was mailed to customers who returned the registration card. Now it's free for everyone. It contains six scenarios complete with maps, army lists and victory conditions for use with Knights and Knaves.
Knights and Knaves Table Charts
Knights and Knaves Table Charts (pdf, 692Kb)
Knights and Knaves Table Charts
This is a set of color coded charts to be used with Knights and Knaves. They are the same charts as in the rule book and are useful when you want to print up multiple copies of the charts for use table side.
More Knights and Knaves
More Knights and Knaves (pdf, 358Kb)
More Knights and Knaves
More Knights and Knaves includes eight new scenarios, ranging from a barbarian surprise attack to a siege sortie, and it expands the Knights and Knaves retinue lists to include Japanese, late Romans, Franks, Celts, Aztecs, Russians, Poles, Spanish, Moors, Swiss, Imperialists, Byzantines, Timurid Persians and Ottoman Turks.
Tax Uprising
Tax Uprising (pfd, 191Kb)
Tax Uprising
In this Knights and Knaves scenario the lord of the manner has levied yet another tax. "We're mad as hell and we won't take it anymore!" was the cry heard from every mud hut. It's the household troops against the villagers in a cage match. Only problem is, heavy rains have swollen the river and the lord has to ferry his men across the stream in anything that will float. Can he make it in time before the villagers ax the tax collectors and sink his boats? Will the lord resort to killing blows against his own peasants (he doesn't want to work the fields!)?
Articles (by date published)
Oblique Order
Oblique Order (pdf, 317Kb)
Oblique Order
An article, originally published in Empires, Eagles & Lions, that points out some details about Fredrick's Oblique Order.
Whos Reality Is It Anyway
Whose Reality is it Anyway? (pdf, 308Kb)
A Whiff of Grape Shot: Whose Reality is it Anyway?
The first article in a series, originally published in Historical Gamer magazine, that weighs in on the never ending debate about playability and realism in wargames.
We Need To Get Some Perspective On This
We Need To Get Some Perspective On This (pdf, 313Kb)
A Whiff of Grape Shot: We Need To Get Some Perspective on This
The second article in a series, originally published in Historical Gamer magazine, that focuses on the importance, nature and effect of perspective in wargame rules.
Sorry Rocky, You Know Too Much
Sorry Rocky, You Know Too Much (pdf, 317Kb)
A Whiff of Grape Shot: Sorry Rocky, You Know Too Much
The third article in a series, originally published in Historical Gamer magazine, that discusses how wargame rules control the amount of information available to wargame player commanders.
I Want Answers Scotty
I Want Answers, Scotty (pdf, 312Kb)
A Whiff of Grape Shot: I Want Answers, Scotty
The fourth article in a series, originally published in Historical Gamer magazine, that offers some suggestions for creating a more realistic command environment on the wargames table.
Do Wargamers Have a Control Problem
Do Wargamers Have a Control Problem? (pdf, 328Kb)
A Whiff of Grape Shot: Do Wargamers Have a Control Problem?
The fifth article in a series, originally published in Historical Gamer magazine, that reviews wargame rules designs based on the Johnston Chess-Vibramatic Football Spectrum (JCVFS).
Where Does 12000 Words Get You
Where Does 12000 Words Get You? (pdf, 312)
A Whiff of Grape Shot: Where Does 12000 Words Get You?
The final article in a series, originally published in Historical Gamer magazine, that suggests that realism in wargaming is both desirable and attainable.
My, You Have Attractive Flanks
My, You Have Attractive Flanks (pdf, 431Kb)
My, You Have Attractive Flanks
An article, originally published in The Courier magazine, that proposes an easy-to-use set of rules for off-board movement.
Fat Chance That
Fat Chance That (pdf, 259Kbb)
Fat Chance That
A philosophical diatribe on dice, probabilities and wargame design.
Items of Historical Interest
Ballistics Charts
17th Century Ballistics Charts (xls, 42.5Kb)
17th Century Ballistics Charts
An extract of ballistic facts taken from Ballistics in the Seventeenth Century: A study in the relations of science and war with reference principally to England, by Alfred Rupert Hall.
Exploring New Types of Motives in Social Media
Exploring New Types of Motives in Social Media (pdf, 530Kb)
Exploring New Types of Motives in Social Media
A master's thesis by Phil Johnston examining the motives of personal and professional bloggers (having nothing to do with wargaming).
Men-At-Arms #96 Artillery Equipment Summery
Men-At-Arms #96 Artillery Equipment Summery (xls, 49Kb)
Men-At-Arms #96 Artillery Equipment Summery
A summary of the technical information contained in Men-At-Arms #96 Artillery Equipments of the Napoleonic Wars.
Revolutionary War Drill Manual
Revolutionary War Drill Manual, 1779 (zip, 16231Kb)
Revolutionary War Drill Manual, 1779
PDF version of the original 1779 drill manual with images of the original copper plates.
Savilo's First Ward Redaction
Saviolo's First Ward Redaction (pdf, 2144Kb)
Saviolo's First Ward Redaction
A excerpt of Saviolo's first ward adapted for SCA fencing.